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/* ****************************************************************************** * © 2016 and later: Unicode, Inc. and others. * * License & terms of use: http://www.unicode.org/copyright.html#License * ****************************************************************************** ****************************************************************************** * Copyright (C) 1998-2003, International Business Machines Corporation and * * others. All Rights Reserved. * ****************************************************************************** */ #include <windows.h> #include "layout/LEFontInstance.h" #include "GDIFontInstance.h" #include "GUISupport.h" #include "FontMap.h" #include "GDIFontMap.h" GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status) : FontMap(fileName, pointSize, guiSupport, status), fSurface(surface) { // nothing to do? } GDIFontMap::~GDIFontMap() { // anything? } const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status) { LEFontInstance *result = new GDIFontInstance(fSurface, fontName, pointSize, status); if (LE_FAILURE(status)) { delete result; result = NULL; } return result; }